[98] Uncharted 4 was the biggest winner at the National Academy of Video Game Trade Reviewers Awards, winning nine out of 16 nominations, including Best Franchise Adventure Game and Direction in a Game Camera. [81] Three weeks after its release, the game had grossed over $56 million in digital sales. [67] Hoggins of The Telegraph felt that the game's open environments make the player feel like "more of an adventurer". Same developer, same trick. We get some closure, some comedy, we get hints of further adventure from Sam and Sully, we get some more domestic bliss from Nate and Elena. Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. The first is fairly typical. [72] Zack Handlen of The A.V. Remastered allowed the team to become accustomed to the architecture, having previously suffered great difficulties switching from PlayStation 2 hardware to PlayStation 3 during development of Drake's Fortune. The team consider Nathan a reflection of their own mentalities; as they have grown older and matured, Nathan has also matured in age and wisdom. [65] GameSpot's Mahardy noted that the game's cinematography, both in gameplay and during cutscenes, "amplifies the wonder of this gorgeous world". [64] Hurley of GamesRadar felt that the addition of Sam and his backstory crowded the narrative, and that removing the character would have improved the game. [62] Game Informer's Reiner particularly appreciated the writing for Henry Avery, lauding the writers for turning his secrets into "tantalizing story material";[63] conversely, Ars Technica's Kyle Orland found that the enthusiasm of the characters "fails to be infectious for the player". [49] Uncharted 4's multiplayer received several updates and free downloadable content after release, including Lost Treasures in June 2016,[50] Bounty Hunters in September 2016,[51] Survival in December 2016,[52] and King of the Hill in March 2017. The first is fairly typical. It’s very easy to look at this epilogue sequence and think, OK, it’s cute but it’s also just like the intro to Last of Us (where you played as Joel’s daughter), only in reverse. [74], Griffin McElroy of Polygon felt that the game's narrative was nuanced in contrast to its predecessors. Check out the Uncharted 4 ending, final boss fight, and epilogue scene in our Spoiler Alert feature. Sam and Sully team up for a new job while Nate and Elena return home. The group rescues Sam and convinces him to escape with them, but soon decides to pursue the treasure. Unfortunately, never finishes it. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. [72], Giant Bomb's Dan Ryckert considered the game's graphics to be the best on any console, particularly praising the character details and open environments. Uncharted 4's ending is intense, emotional and everything we asked for: all except for that stupid final boss fight. The child versions of Nate and Sam are portrayed by Britain Dalton and Chase Austin, respectively.[19][20]. A game’s writing and characters may help draw us into an experience, but a game by definition is still an interactive creature. The game explores the theme of family: both Nathan's surrogate family in Elena and Sully, and his blood family in Sam. The pair return to Sully's plane, and the group escapes. We learn as much by poking around in corners, exploring an environment and overcoming obstacles as we do listening to audio logs and watching cutscenes. Loading Its 15-hour experience kicks off with focus. [39], For the game's environment sounds, the team performed outdoor recording; they ensured the environments "felt alive but not overbuilt" by introducing several ambient changes as players progress through the locations. A Thief's End is played … Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. [64] Finnegan of The Escapist felt that the "action never feels unnaturally halted in order to relay relevant pieces of the story". [14] Treasures can be found in all maps, which can be used to purchase items and weapons. The developer had split into two teams in 2009, to develop Uncharted 3 and The Last of Us concurrently;[21] the former team, led by creative director Amy Hennig and game director Justin Richmond, began preliminary work on Uncharted 4 in November 2011. Uncharted 4: A Thief's End blends its gameplay, characters, and world into a magnificent whole, making it the best game in the series, and a new watermark for storytelling. Players use firearms, melee combat, and stealth to combat against hostile enemies. With Nathan's longtime partner, Victor Sullivan, they search for clues for the location of Henry Avery's long-lost treasure. [64] Giant Bomb's Ryckert felt that the player's companions were more fleshed-out than in previous entries. [78] Loveridge of Digital Spy appreciated the additional freedom granted by the new combat options, allowing the player to map their tactics in advance. An honest to God epilogue. [11] Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded art style, can be unlocked by using points players collected in the main game. [88], Uncharted 4 garnered awards and nominations in a variety of categories. ", "Uncharted 4: A Thief's End for PlayStation 4 Reviews", "One Last Grand Adventure - Uncharted 4: A Thief's End - PlayStation 4", "Best PlayStation 4 Video Games of All Time", "Uncharted 4 review: Is Nathan Drake's last hurrah the perfect game? This page contains the complete walkthrough for Uncharted 4: A Thief's End. But if Uncharted 4 is remembered for only one thing, it should be the power inherent in ending on such a high. Luke Plunkett is a Senior Editor based in Canberra, Australia. With over 15 million copies sold, it is the highest-selling Uncharted game and one of the best-selling PlayStation 4 games. How does Uncharted 4 end for Nate and Sam!? Fifteen years later, following the events of the previous game, Nate has retired with his wife Elena but misses the excitement of his old life. [27] They faced great difficulty after Hennig's departure, due to the more limited development time and significant story changes. But then, surprise, we get more. [40] The variation of in-game locations introduced several challenges for the team, as they attempted to make each location very different for players to feel as if "they were being propelled to different locations across the world". What I love most about it, though, is the way the whole epilogue is structured. Uncharted 4: A Thief's End will explore what it means when Drake is forced back into the world of thieves. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. It goes straight to that ending, and the way I sat motionless on my couch for an eternity soaking it up, and how it’s so rare and special that a video game—let alone a breezy blockbuster action series—can pack that kind of punch. Left home alone, Cassie is free to wander the Drake household at leisure. [62] Game Informer's Reiner echoed the latter sentiment, noting that the grappling hook enhances exploration and combat, but felt that the game's set pieces delivered less exciting moments than in previous games. Books and comics and TV and movies render us passive, with a story simply presented to us. Uncharted 5 Wouldn't Work with Uncharted 4's Ending. It’s over, Drake is a hot dad, his daughter is a perfect sassy mix of them. Uncharted 4 realises that this kind of interactivity should extend to its farewell. Following its announcement in November 2013, A Thief's End was widely anticipated. [12], The game's online multiplayer allows up to ten players to engage in competitive gameplay in recreations of multiple single-player settings. Years later, Nate and Elena have become successful salvagers. One last voyage of discovery into an unknown place, one last set of secrets to reveal. Development of Uncharted 4: A Thief's End, List of accolades received by Uncharted 4: A Thief's End, "E3 2015: Uncharted 4 Vehicle Chase Gameplay", "How Uncharted 4 Is Taking Game Technology To The Next Level", "Uncharted 4 gameplay reveal: Jeeping and stealthing through Madagascar", "Can Uncharted 4 go big without losing its soul? [54] The game received several trailers, which debuted at events such as Paris Games Week,[55] The Game Awards,[56] and PlayStation Experience,[57] as well as preceding select screenings of Star Wars: The Force Awakens (2015),[58] Batman v Superman: Dawn of Justice, and 10 Cloverfield Lane (both 2016). [78] Destructoid's Hansen described the game's puzzles as "fluid and dynamic", particularly lauding the addition of the grappling hook. The game also uses quadraphonic sound, which senior sound designer Jeremy Rogers described as more "intricate" than previous games, due to availability of memory while developing Uncharted 4. This guide will help players enter the games multiplayer mode with helpful tips and tricks. [65] Keith Stuart of The Guardian found the game's linearity to be immersion-breaking, particularly criticizing the repetition in traversal. With no cliffs to climb or South Africans left to shoot, it’s a wonderfully sedate experience, as we walk from room to room picking through the trinkets and keepsakes of a family’s life together. [2], In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and dynamite are also available. Uncharted 4's Ending Will Be Divisive "Indifference would be the worst thing." Technical art director Teagan Morrison estimated that the game features "maybe ten times the size ... of explorable space". But it’s so much more than that. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com. [31], The relationship between Nathan and Elena was a central focus of the game's development, as Naughty Dog attempted to humanize the former more than in previous games. [15] Multiplayer features "Mysticals"—supernatural power-ups that boost players' ability; for example, the "Wrath of El Dorado" damages all opponents standing next to it, while the "Cintamani Stone" can heal both players and their teammates. There’s a tense gameplay sequence (a gentler version of Resident Evil 4's finale) followed by a pair of fairly lengthy cutscenes where everyone pats each other on the back for a job well done and goes off into the night, happy and content that they’ll (hopefully) never have to boost anyone over a high wall ever again. Sure, on the surface it’s just a quaint little walk through a few rooms, doing little but tapping a button when prompted. [64] O'Brien of IGN wrote that the multiplayer game types "embody the series' most enjoyable qualities",[67] while Hurley of GamesRadar felt that it benefited from the new mechanics introduced in the single-player story. But it’s also one last chance for exploration in Uncharted, at least as we know it. This may be the first time players try out the series since the game will be completely free for players with a subscription. A standalone expansion, The Lost Legacy, was released in 2017. [68] Destructoid's Hansen praised the game's writers for bringing the narrative to a cohesive conclusion. [65] Stephen Totilo of Kotaku considered Sam to be "more of a plot device for others to react to than a compelling character on his own". [5] Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them. There are two endings in Uncharted 4, one right after the other. IGN's Lucy O'Brien wrote that the game is "a remarkable achievement in blockbuster storytelling and graphical beauty";[67] GameSpot's Mike Mahardy similarly named it a "breathtaking marvel of a game". Uncharted is a series that fans have been living and loving for almost a decade now, and with this (reportedly) being the final game, at least for these main characters, there was a lot to tie a bow on. Uncharted 4: A Thief's End contains a multiplayer mode that pulls elements from the story mode. Several reviewers found the game a worthy conclusion to Nathan's story. By the end of the epilogue we’re mostly on the same page, Cassie aware that her parents did some wild shit before she was born, and us fairly clued in that the Drakes are now a very cool couple with a very nice house. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. There are two endings in Uncharted 4, one right after the other. [77], Mahardy of GameSpot wrote that the game's action "flows seamlessly alongside its narrative", praising the addition of stealth combat and its similarity to The Last of Us. Players control different characters from the series, and are tasked to defeat their opponents. It is the fourth main entry in the Uncharted series. [75] Mahardy of GameSpot wrote that the game's set pieces are the best in the series and among the best in video gaming. [102] In October 2020, Game Informer ranked Uncharted 4 among the best games of the generation. Their journey to find and recover the long-lost treasure of pirate Henry Avery brings them into conflict with wealthy and dangerous businessman and treasure hunter Rafe Adler (Warren Kole), his partner Nadine Ross (Laura Bailey) who runs the private mercenary group Shoreline, and drug lord Hector Alcazar (Robin Atkin Downes). It won several year-end accolades, including Game of the Year awards from several gaming publications, critics, and game award ceremonies. There’s a dog and a beach and ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, Saturday's Best Deals: Digital Air Fryer, Dish Drying Racks, USB-Powered Coffee Cup Warmer, and More, another character encounters early in the game. Alongside Rafe, the Drake brothers infiltrate a Panamanian jail to access the former cell of Avery's first mate, where Nate discovers a hollow St. Dismas idol. [70][b] Reviewers praised the gameplay mechanics, narrative, emotional depth, visual design, and the multiplayer mode. There, they discover a hidden temple and a map highlighting King's Bay in Madagascar. Several years before the events of the first game, Nate and Sam hunt for the treasure of pirate Henry Avery, who plundered a fortune during the 1695 Gunsway heist. [82] By December 2016, the game had sold 8.7 million copies, making it one of the best-selling PlayStation 4 games. I finished Uncharted 1,2,3 many years ago and a fan of the series. [33] Straley wanted to explore character relationships deeper than previous Uncharted games, taking inspiration from the story of The Last of Us. Uncharted 4: A Thief’s End‘s code is complete. Club lauded the game's dramatic moments. My literal face the entire ending. Terri Schwartz is Entertainment Editor at IGN. Awards and four awards, including Adventure Game of the Year and Outstanding Achievement in Story. [38] While the team initially aimed for the entire game to run at 60 frames-per-second,[38] restrictions in the environment limited the single-player mode to 30 frames-per-second; the multiplayer mode runs at 60 frames per second. The boys after nearly being caught by cops due to breaking into the house of the person associated with their mother decided to start new lives, changing their surname to Drake to honor their mother's theory about Francis Drake's descendants. [89][90] At The Game Awards 2016, Uncharted 4 was nominated for eight awards, winning two: Best Narrative and Best Performance for North. About half way through the story arc. These secrets are about a pair of rogues that we’ve grown to love over almost ten years of adventuring. [13] The game features five multiplayer game types: Command, in which players capture sites to attain points; Ranked and Team Deathmatch, which are deathmatch game types where players kill their opponents; Plunder, a capture the flag game mode in which players seek the idol; and Trials, where players cooperate to defeat non-player characters. [66], Within seven days of its release, Uncharted 4 sold over 2.7 million units, making it the fastest-selling first-party PlayStation 4 game. Coub is YouTube for video loops. Development was hampered in 2014 due to Hennig and Richmond's departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. Nate agrees to help Sam, lying to Elena that he has accepted a salvaging job in Malaysia which he had actually refused. That means the game is being played by focus testers as it approaches its release. [53], To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Uncharted 4 ending is absolutely beautiful! ", "Uncharted 4 is slickly ridiculous action gaming at its best", "Uncharted 4: A Thiefs' End gives us heroes who hurt", "Uncharted 4 review – Is this the best video game of the generation? Aided by Sully, the Drakes steal a duplicate Dismas idol from an illegal auction in Italy, bringing them into conflict with mercenary boss Nadine Ross and her employer, Rafe, who is still searching for Avery's treasure. Following its previews at the Electronic Entertainment Expo, the game was nominated for numerous awards, including Best PlayStation Game from several gaming publications. A Thief's End was released in May 2016 for the PlayStation 4. They lead to a fuller understanding—perhaps even a rounding off—of some of video gaming’s most relatable and endearing characters. For most of the game, players control Nathan Drake—a treasure hunter who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and walls, swing with a rope, use a grappling hook and perform other acrobatic actions. Elena explains that Sam recovered gold and gave it to her. [84] In the United States, it was the best-selling retail game in May 2016. A lot more. [80], Critics shared generally positive reviews for Uncharted 4's multiplayer component, but felt that the single-player mode took precedence. [1] Players also drive vehicles during some gameplay segments. [40] The game's original score was written by Henry Jackman, with additional music by Alex Belcher, replacing former series composer Greg Edmonson. [24] After taking over development, Druckmann and Straley scrapped about "eight months of [Hennig's] story". [48] Uncharted: The Lost Legacy, a stand-alone expansion, was revealed in December 2016 and released in August 2017 for PlayStation 4, featuring Chloe Frazer and Nadine Ross. Uncharted 4 is not scheduled for release on PC, so no system requirements are currently available. A nice surprise, but that’s just the start. The group returns to their hotel to find Elena waiting. The ending to one of Sony's biggest franchises is finally here. Where else could you pull a stunt like this and have it actually work? [22][23] Hennig and Richmond led development for several years, until their departure from the company in March 2014. In New Devon, Nate and Elena learn that Libertalia descended into conflict over the treasure. ... Uncharted 4: A Thief's End hits store shelves on May 10. Having collected a large amount of treasure, Nadine refuses to risk more of Avery's traps, but Rafe coerces her by bribing her men. [35] Druckmann explained that when the character was conceived, her ethnicity was not yet determined; Bailey was chosen from the audition of casting calls from actors of several heritages. The last time I played was 2 years ago. [18], The main character of Uncharted 4: A Thief's End is Nathan "Nate" Drake (Nolan North), a veteran adventurer and explorer who, following the events of Uncharted 3: Drake's Deception (2011), has retired from fortune hunting alongside his wife Elena Fisher (Emily Rose), a journalist, to a more normal life, and taken up employment with a salvage company in New Orleans. [73] Plessas of Electronic Gaming Monthly found enjoyment in the game's subtler interactions more than the overall narrative. [28], Druckmann co-wrote the story alongside Josh Scherr. [44] The game missed its original projected release date of late 2015, pushed several times to May 10, 2016 for further polishing. Rafe challenges Nate to a sword fight. Following Sam's trail, Nate finds Avery's treasure-laden ship in a cavern. [30] The narrative pacing of the game was seen as a benchmark for several of its environments and gameplay beats. 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