But remember, this mod will very quickly stop holding your hand. PC SSE - Request. However, being a Vigilant of Stendarr is far from easy as Molag Bal will always try to interfere with your work. All mods belong to their authors. All mods featured in this guide are not hosted on this site, for each mod a link to the download site is provided. - no matter how you got here, everything will play out the same now, - you wake up in Coldharbour with some tentacle faced creature (Pepe) already being grumpy with you (you may recognize his model as the Ascended Sleeper from Morrowind, though), - answer him however you want, he'll be supremely unimpressed with you in any case, but you can still ask him for some general info and the ideas on what you're even supposed to do (get to the tower and Molag Bal), - before you leave, loot Eye of Marukh from the little statue of Marukh right in front you when you woke up (Pepe tends to stand next to it), - a word on Coldharbour: this is a new, pretty large worldspace with plenty of places to explore, but not all of them advance the story (most of them do have at least one boss battle, though). - DECISION (no karma gain/loss yet, but it gets morally grey): - kill him immediately and return to Altano, - leave him alone, return to Altano and try to talk some sense into him, return to Balor and kill him then (no, you have no option to spare him), - talk to Altano in the Candlehearth Hall -> he's got news from his mentor (Jacob) at Stendarr's Beacon, - Jacob has some news on the summoner responsible for all the circus and another Daedra (Amkaos) in Riften, - follow Altano or meet him in the Bee and Barb, - Keerava will want you to pay for everything Amkaos ate - 1000 gold! Bug fixes, new items, and even entire zones have been added to this game. Our order was founded after the Oblivion Crisis. If you talk to Carene and tell her you're a Vigilant, she will turn hostile, forcing the player to kill the both of them and to lose Karma. They were founded after the Oblivion Crisis as a means to rid all abominations infesting Tamriel including Daedra, Vampires, Werewolves, and Witches. That's why it's rather surprising that his artifact in Skyrim isn't as loud or boisterous as it should be. - when you step into the Windpeak Inn in Dawnstar, Altano will talk to you and invite you into the Vigil, - accept Altano's offer and follow him outside Danwstar to the Temple of Stendarr, - can optionally explore the temple (Gwyneth in the library sells some general Vigilant items and there are crafting stations to the right of the main entrance), - talk to Altano, then follow him or meet him in the Whiterun Hall of the Dead, - objective is to find the vampire (Lusine): she's in the Bannered Mare from 6am to 9pm (you can also talk to Jo'vanni there for a little info), - after 9pm she'll move to the top of the stars leading to Cloud district from the Drunken Huntsman, talk to her there at night and accept her offer of "sweetrolls", - Lusine transforms into a gargoyle/vampire hybrid and attacks (kill her, obviously), - return to Altano in the Hall of the Dead, - talk to Altano in the Bannered Mare (you can also talk to Jo'vanni again, then he leaves for Riften), - objective is to deal with the summoned Daedra (Vernaccus) outside Whiterun (at the abandoned house near Western Watchtower - this house is actually restored until this quest and an old thief called Winch lives there), - Vernaccus will get hammy no matter what you say to him, but he's a complete pushover (even the other Daedra think he's a moron, just read Vernaccus and Bourlor book), - there's another Daedra (Kathutet) in the Candlehearth Hall in Windhelm -> you can follow Altano or meet him there, - Kathutet is completely non-hostile and won't even bother fighting you, but you still have to swing at him, - even Altano will complain about Kathutet's incompetence, - talk to Altano in the Candlehearth Hall, - there is a strange man in Kynesgrove -> Balor in Braidwood Inn -> go talk to him. The latter quest is only available depending on the right decision at a certain point. https://tes-mods.fandom.com/wiki/VIGILANT?oldid=43417. Note 3: Karma is very important here. ... VIGILANT - Basic Guide. 19 Sep 2017, 9:10PM. If the Dragonborn helps them kill the vampire, they will give their thanks. You may still stumble over a lone spider or scorpion here and there, but that. VIGILANT may take a lot of influences from Dark Souls, but it nevertheless deals with the established Elder Scrolls lore. Menu . (if you do go for conflict, of course). It allows the player to join the Vigilants of Stendarr and complete various tasks called upon by the people of Skyrim. - the shortest route is to start going clockwise around the island as soon as you can and then keep to that way: - start in Mathmalatu Priory (where you wake up), - Waterfront District -> steal or loot the key from the Scamp Captain up in one of the watchtowers, - Fort Verin, Waterfront District -> defeat Vernaccus and get his key, unlock the gate out of Waterfront District, - go towards the Gate of Varla until Menta Na attacks you -> get his key and unlock the gate, - now start your clockwise journey around the island until you get to the Slums, - Slums -> Slums 2nd Floor -> get key from the Great Beggar -> Beggar's Way, - Prison Tower Sewers (you get here through Slums/Beggar's Way), - Prison Tower (you get here through the Sewers) -> Prison District -> cross the bridge to the inner part of the city, - inner Imperial City, go clockwise again until you get to Curia Morimath, - Curia Morimath -> kill Archpriest Centius and loot his key -> unlock the Golden Sanctuary here -> get the key for the Inquisition Court District here (it's inside the giant golden egg), - Monastery of the Holy Brothers of Marukh -> defeat the last boss (Abbot Cosmas) and go through portal to Malada, - Malada -> get to the last area and kill Marukh to drop the barrier around the center of the city, - Malatar Mansion -> kill Dro'Zel and get his heart and key to central district, - Sancremor Tower (really Molag Bal's version of White-Gold tower) -> ignore all the fighting (enemies spawn indefinitely) and just get to the top, - this shortest path does not guarantee you enough karma for anything but a bad ending, so go out on your own and explore -> for more details and description of every place you'll have to wait for my full guide, though, - at the top of the tower you'll find Molag Bal behind his throne -> strike him down and loot Ada Bal from the ashes (no, you don't kill him - you can't kill a Daedric Prince! ... More posts from the skyrimmods community. WHEN YOU HEAR THEIR RATTLING AND SCREAMING, FINISH WHAT YOU'RE DOING AS SOON AS YOU CAN AND FUCKING. BethINI schreibt nur in die normalen INIs, nicht in die MO2 INIs. VIGILANT is a quest mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition, available on PC. These artifacts, if caught, are then brought to the Hall of the Vigilants, in Skyrim.If Vig… By his side is a copy of his journal, Notes on Dimhollow Crypt, Vol. By continuing to use Pastebin, you agree to our use of cookies as described in the. - A brand new quest relating to The Vigilant of Stendarr and strange events at a small chapel. - Lore friendly and consistent with the style and themes of the rest of the game. 21KB. Other members present will not attack the Dragonborn. The Vigilants of Stendarr are a faction that you often see traveling around around and can’t do anything with. Another word of warning regarding followers: VIGILANT is meant to be a solo adventure and while nothing stops you from taking a follower (or an army of them) with you, they may prove to be more trouble than they are worth. Archived. Discussion in 'Skyrim Guides and Tutorials' started by Riven326, Aug 7, 2013. VIGILANT is one of the best mods ever created for Skyrim in my personal opinion and I can recommend it for anyone that seeks better fights and immersive, but more dark story than Vanilla. The Vigilants hunt all sorts of creatures that prey on mortals, such as vampires, werewolves, and witches. If the DawnguardDLC is installed, the Dragonbor… When you meet a Vigilant of Stendarr, you can ask a few questions about their purpose and their beliefs: 1. Often found roaming close to altars dedicated to Daedra worship, the Vigilants of Stendarr are tbe warrior monks of Skyrim. First and foremost, being an ex-member of the organization provides a great chance to role play right out of the … Fixed SpecularPower from complex particle lights used for fire lights too. My Main Blog; Wednesday, January 23, 2013. † They are all killed once you reach level 10 or start the quest Dawnguard DG.. Related Quests []. 1 Interactions 1.1 Awakening 2 Conversations 3 Trivia 4 Appearances He is found in Dimhollow Crypt during Awakening. 1.1k. I'm still working on that one - I'm basing it on Prima's official guide for Skyrim and it's taking me quite a lot of time with formatting, images and so on, along with juggling. of acts 3 and 4. - watch the rest of the scene (as bad as it is, it's definitely epic), - refuse the mace and drive the bard away. - answer Lamae with "Yes, let's go." The Elder Scrolls Mods Wiki is a FANDOM Games Community. ), - Molag Bal tries to talk you into accepting Lamae and vampirism, if you talk to him (he's really playing a matchmaker between you two here ... and no, it's not nearly as funny as it sounds; it's actually incredibly disturbing). Note 1: If Gwyneth doesn't have any new dialogue when you return from Windhelm, exit and re-enter the Temple of Stendarr (just exiting should actually start the quest). Hunt down the witches Head to the Witch's Pond which is just outside of the Alchemist's Shack. If you're using Vigilant.esp - download v1.1. It's doable on a lower level with some luck, very good gear or exploiting the game (which I obviously, don't recommend), but bosses at the end of acts 1 and 2 and throughout acts 3 and 4 will most likely just wipe the floor with you. trying to come up with an explanation on why a Daedric Prince would be interested in a random average Joe in act 4 anyway. If a non-harming spell like Magelightis cast on a member of the Vigilants, they will become hostile and attack. It resembles Skyrim Unbound in a great fashion, though there are quite a few notable differences. You can check your current amount of karma by activating Eye of Marukh in your inventory. ... (the author of Vigilant Voiced), seems like her writing style, though I am not too sure. - answer Alessia with "I understand. ), - Storage Room at the Temple (debug room), - Rusty Blacksmith in Waterfront District. They also gather near Stendarr's Beacon in The Rift. close. PC Classic - Discussion. -> DECISION! Skip to main content. This applies to their Fallout guide as well as their Skyrim and Skyrim SE guides. They have strict rules for joining, but if you meet them you can use every part of the house and access seven brand new quests. Skyrim Vigilant Mod Guide Download They show disdain for these beings due to their disregard for mortal life. Date uploaded. This'll cause you to skip e3 though, iirc. Absolutely incredible mod and I imagine a lot of people are turned off by the first part - which is basically sampling the Skyrim bars and killing one lazy daedra at a time - before it suddenly takes an abrupt turn into the best horror mod and then one of the most interesting full-sized quest mods out there. Newbie. However, their prime focus is on the daedra. (Optional) Pickpocket Harald, Irine, and Vereth to find out which one is a cultist. Also. for a better one (or an even worse one - this is possible, too). Kurz: Skyrim ist ein Titel, den jeder Rollenspieler – egal auf welcher Plattform – kennen sollte. Vigilants will notice if the Dragonborn is infected with a diseaseand will offer to remove it at no cost. Does anyone else know? الصفحة الرئيسية; عبارات البحث ذات الصلة. Note: You have no business here unless you want to trade with the owls or something went seriously wrong in your game. - you still have to kill him if you want to get past him, though ... - inside the Golden Sanctuary in Curia Morimath -> will attack you on sight if you don't have a certain item equipped, - kill Archpriest Centius first and loot the Staff of Pelan the Priest of Eight Divines from him -> EQUIP IT (it's not enough to just have it in the inventory), - you can now go to the Golden Sanctuary and talk to Pope Megus, - the key to his library is in the Underground Monastery of Marukh in the area with the giant statue of Alessia (actually on the balcony just below it), - get to that balcony and watch the walls -> there is a magic emblem you have to hit with a spell of the corresponding magic school (there is a skeleton with the staff belonging to that school on the balcony, too), - hitting the emblem with the right spell will open the wall leading to the room with Jhunal's corpse and the key on it, - you can now go to Jhunal's Library and talk and trade with Jhunal the Owl there (and kill him for some karma gain - the bastard deserves it), - Kahkaankrein imprisoned in the Second Inquisition Court (the knight guarding him has the key to his cell), - talk to him and he'll ask you to open the roof -> lever outside the cell, almost opposite the dragon (only appears when you ask him if you can help), - ask if you can help again and he'll want to see the white flowers -> bring them to him (see FUNERAL quest on where you can find them), - if you have Kyne's Feather (the one you get from the good end of Pelinal's memory quest) in your inventory, he'll ask you for it -> give it to him and he'll be freed (or don't - you monster), - starts when you kill Marukh in Malada -> white obelisks of Order will start spawning soldiers of Order, - path to the Battlefield of Weye is now open -> you can go there and enter Cocoon of Order (that glowing orb), - at the end of it boss battle with Jyggalag, - defeating him stops the soldiers from spawning outside, but NOT in the tower, - Mad King Dro'Zel in Malatar Mansion -> boss battle, - it's exactly what it says ... you can fight some of the previous bosses here (but you must have defeated them before to fight them here again), - 1: The Gray Prince (no requirements, he already waits inside when you first enter), - 2: Sir Casimir (see KNIGHT OF MARA event), - 3: Sir Juncan and Slaughterer Maram (yeah, they're basically Ornstein and Smough ... you can fight Maram in the Hidden Cave of the Followers of Mara, for Juncan see KNIGHT OF KYNARETH quest), - 4: Pelinal Whitestrake (see PELINAL THE BLOODY memory quest), - 5: Morihaus (see AFTER THE END memory quest), - 7: Blademaster (actually Gaiden Shinji -> defeat everyone else), - after you defeat all of them, Gaiden Shinji appears by the entrance and can be a follower. But then again, this is your game. Close. ` | | | |______| | _ < / _` / __| |/ __| | | |_ | | | | |/ _` |/ _ \ | '_ \| | | | / /\ \ / _ \ |/ _` | '__| '__|, \ / _| || |__| |_| |_| |____ / ____ \| |\ | | | | |_) | (_| \__ \ | (__ | |__| | |_| | | (_| | __/ | |_) | |_| | / ____ \ __/ | (_| | | | |, \/ |_____\_____|_____|______/_/ \_\_| \_| |_| |____/ \__,_|___/_|\___| \_____|\__,_|_|\__,_|\___| |_.__/ \__, | /_/ \_\___|_|\__,_|_| |_|, -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |___/, This is not the guide I've been promising you. I hope that this is all that it is, but I am afraid that can not say that with any certainty. This mod, for example, doesn't work with a class system. Premium … Also, if you have access to it, bring Dawnbreaker with you. It's mostly the atmosphere and there are no real in-your-face jumpscares (at least for my standards), but keep this in mind. There is also a unique gameplay mechanic - KARMA. Some of these will lead to fascinating quests in the name of Daedric Lords in which you will be rewarded nicely with Daedric Artifacts. It's only enough to get you from the beginning to the end of the mod, but it won't tell you where exactly to find all of the optional content. Guide on Vigilant mod? -> go through it, - act 3 completes here, continue this guide with ACT 4 (no, you're not skipping anything here - this is more or less the intended path), - either tell Molag Bal you don't deal with the Daedra or completely ignore him and don't talk to him at all, - activate the bloodstain on the floor where Julius' corpse was before -> confirm that you want to die, - that's it, you die (... ok, completely gameplay-wise, the game just teleports you back to the Temple of Stendarr and opens up a character creation menu, but the mod treats this as a completely new character - base Skyrim game, does not, since it's completely impossible to actually kill off your character for real and still continue playing), - quest completes (but not act 3), continue this guide with 2 - THE SUCCESSOR, - talk to Gwyneth and she'll send you to the Bruiant Mansion to find the Keeper (your "previous" character), - activate the carriage outside the Temple, - you can talk to M'que for some info, but otherwise everything around the mansion is completely empty and nobody waits for you, - very dark inside, a bunch of corpses of the Imperial Legion and a burnt corpse in the place where you martyred your "previous" character -> has all the inventory you had before ... also, you're stuck here now, - activate the Horn of Stendarr in front of the corpse, - scene changes, black water everywhere, the Black Hand and a few corrupted shades (including Julius) appear (you can talk to them for some cryptic lines) and a statue of Molag Bal in dragon form vomiting blood, Note 1: You will have no quests visible in your journal and there will be no map markers. Shezarr, nods to the previous TES games and ESO (don't complain, it's a perfectly fine game) and much more. Note: Even though the mod gives you the option of recruiting them after some conditions are met, I recommend against it. Unholy Vigil CC: Investigate the mysterious disappearances of Vigilants of Stendarr in the Pale. Posted by 5 days ago. Once he's recruited you, he hands you a set of Vigilant armor along with a Hist Flask. Current Version: 5.3.2. They are randomly encountered when The Elder Scrolls V: Dawnguard is installed. Vigilants can be found patrolling the roads in Skyrim, hanging out at their base of operations, the Hall of the Vigilant(assuming you don't have Dawnguard installed), and at … 3. - start to say anything at any time during Pepe's rant, - remain quiet through the entirety of Pepe's rant, - leave the cell and go upstairs when he freaks out. Mod is massive, there is a lot to do, and it will give you a lot of hours of gameplay. Interactions [edit | edit source]. Travel to the Hall of the Vigilant and read Letter to Keeper Carcette. And let's say that. Keep in mind. They were founded after the Oblivion Crisis as a means to rid all abominations infesting Tamriel including Daedra, Vampires, Werewolves, and Witches. Lower number of quests does not necessarily mean less content, though. Games. The Vigilants are headquartered in the Hall of the Vigilant and consist of human races and Dunmer.They can be seen traveling randomly around Skyrim in pairs, as well as their outpost of Stendarr's Beacon.. Vigilants will notice if the Dragonborn is infected with a disease and will offer to remove it at no cost.. In December of 2019, they said that they were going to be updating the guide within the next few months. He is a Vigilant of Stendarr and as such, has dedicated his life to rid Tamriel of Daedra, wherever they appear. Collect and craft four unique armor sets and deliver Stendarr's justice to both the abominations and those corrupted by them. Let me say where it's happening. - Altano summons Molag Bal (dragon form), who bites down on him and tosses him away like a ragdoll (to the utter shock and surprise of absolutely no one), then talks to you -> DECISION! Posted by 2 years ago. Skyrim Werewolf Guide: How to Have Ultimate Fun As a Werewolf in Skyrim. 56 min ago, Diff | - talk to Windhelm Guard outside the entrance to the Temple of Stendarr, - talk to Jorleif in the Windhelm Palace -> he wants you to investigate some strange disappearances from the prison dungeons, - a new dungeon through Windhelm Barracks, - approach the statue of a maiden in one of the cells (the largest one), - return to Jorleif and tell him about the statue, - return to the Temple of Stendarr and find Windhelm Report 4E 180 -> in the middle shelves in the library (2nd bookshelf right in the middle, you can also ask Gwyneth for help), - go back into the dungeon and open a passage through the maiden statue with vampire blood (received together with the report), - follow the passage until you reach the part with an orc vampire feeding at the well (Gwaji gro-Agnam), - Gwaji attacks, kill him and loot the key to Hidden Passage from him -> opens the door directly ahead, but that's just a shortcut back -> you need to go down the Bloody Well, - another vampire (Paulo) sees you and freaks out, runs away -> chase him down and loot key to Old Windhelm Slums from him, - go back to the circular room where Paulo ran away form you and unlock the door to Old Windhelm Slums behind the ladder you came down from, - Old Windhelm is a pretty large cell, but very linear as to where you have to go - there are many locked doors that mostly serve as shortcuts back and you will unlock them later, - enemies are mostly Feral Vampires (gargoyle/vampire hybrids), - at the end of the cell a giant Vampire Brute guards the door -> kill it (KARMA GAIN) and loot the key to Old Windhelm City from it (unlocks the door it was guarding), - follow the path you can (again, locked doors are shortcuts) until you reach another giant vampire (Nightmare of Ilinalta) before lowered gate, - kill it (KARMA GAIN) and loot Windhelm Guard's Old Key from it and unlock the gate leading to the door to Asylum, - Asylum is pretty labyrinthine and full of vampires, but you need to reach the room with a lantern on the table on the 1st floor, - talk to Thingol in the cell -> Jericho attacks from behind, deal with him, loot Jailor's key from him and talk to Thingol again, - he asks you to kill him and while you can decline his wish, you will be forced to kill him anyway if you try to talk to him again (and only his death will make the quest advance, too), - after Thingol's death a hall opens to the North of Asylum (only a wall there before) and leads to Palace of the Temptress (unlock with Jailor's key), - follow the path until you reach a half ruined hall with some vampire and gargoyle statues - gate to the left leads back to the Old Windhelm City, - right across the hall (from the entrance) is the path ahead, large dining hall, - 2 rooms ahead Aredhel talks to you and attacks you, kill him and loot Aredhel's key from him (Loose Ends quest completes with Aredhel's death), - unlock the door to the right with Aredhel's key, - ignore Relief of the Maiden (statue, doesn't do anything) and enter Matron's Chamber -> hall with a coffin and a woman (Lamae) lying in it in the middle, - approach the coffin -> you're lifted up, skewered with spikes and black out, - you wake up with Lamae standing next to you -> she wants you to go with her to her father's castle and is really confused if you don't recognize her (you're inside her dream, so just go along with it for now), - just go through the valley until you reach a castle (it's really foggy here), - and guess who's waiting right at the entrance of the castle? - East of Dawnstar (entrance to Stuhn Ravine and Temple of Stendarr), - Whiterun (Bannered Mare, Hall of the Dead), - abandoned house by the road near Western Watchtower outside Whiterun, - Riften (Bee and Barb, Ragged Flagon, Ratway Warrens), - Windhelm (Candlehearth Hall, Windhelm Palace), - in Windhelm Dungeons (entrance to Old Windhelm), - South of Ivarstead, near Alchemist's Shack (entrance to Witch's Pond). Created and maintained by DrPharmDawg . How to install: make sure you meet all the requirements download VIGILANT Voiced - English Addon install with your mod manager of choice or manually unzip the files to your Skyrim Data folder let it overwrite existing Vigilant.esm (you need to … Return to Altano and tell him there are no witches in Ivarstead. - loot Enola's skull from him -> memory starts automatically -> DECISION! 20 min ago, C++ | Note 2: You will be stuck in the mansion until you complete the quest, so if you're using any basic needs mods (like iNeed or similar), stock up on food and water - there is next to nothing here. It happens after entering the Matron Chambers and getting impaled by the spears and changing areas. 1.1 Part A: Expanded Quests. 31 august 2020. I hope that this is all that it is, but I am afraid that can not say that with any certainty. There are some sections of the mod where they won't be able to follow you and at least for acts 3 and 4, it really doesn't make much sense to have anyone with you storywise. Most of the enemies count as undead, and that sword can help you immensely (especially if you have a mod that buffs it further, like Dawnguard or Daedric Dawnbreaker). Never played DCA, but Vigilant is pretty decent, it contains 4 chapters, the first 3 chapters are more of the traditional storytelling, though with each chapter it leans more and more into enviromental storytelling like Dark Souls, until chapter 4 which just throws you into a whole new map with no marked quests what so ever and leave you to explore. "Who's Stendarr?" and this guide does not offer explanations about the story. taking these 7 out of Coldharbour would be ... story breaking. At the end of the mod amount of total karma will decide whether you will immediately receive a bad ending or have a chance. The Dragonborn witnesses his murder at the hands of Lokil. your objective is to reach the tower in the middle, beat the living daylights out of Molag Bal and return to Skyrim. simple tasks for the Vigilants, the story very quickly takes a darker turn when a very certain Daedric Prince takes an unhealthy amount of interest in you. Riven326 Member. Your own. New locations added to Skyrim and DLC sized Coldharbour. I'm an experienced Skyrim player who's been playing the game for many hours so sit back and read something and maybe you'll learn a thing or two. And while the mod doesn't force you into any role, it still makes the most sense to play as a Dragonborn. During the raid, objects float across the room, apparently moved by some sort of a mystical force. 22 min ago, Lua | New armor and weapons, some of which are handmade by the mod author. Morally right or not, unless you're playing a complete paladin (and I don't know how you'll justify some of the stuff, you had to do in act 1, if you do), I suggest you choose life (especially if your character is a Dragonborn and that way, you will at least have a very good reason for wanting some payback in act 4). dialogue option) -> you can still tell him you don't deal with the Daedra before, but he'll just scoff at you and say his offer still stands, - he'll laugh and conjure up an Oblivion gate (did you really expect he'll just kindly douse the fire and let you skip out of the front door?) CC; Walkthrough [] Exterior []. A line drawing of the Internet Archive headquarters building façade. It will make more sense than. This is just a very basic guide for Vicn's VIGILANT mod for Skyrim. Playing through one of several "flashbacks" in the VIGILANT mod for Skyrim. In the last updates also implemented DisableFakeLights, forgot to mention this, so if you see characters looks darker, you may disable this parameter in enblocal.ini. Acts 1 and 2 mostly take place in a few new, self contained locations, but also in a few of the vanilla ones (the mod mostly just places a few characters there, so there should be no compatibility problems). The mod adds alternate beginnings to the base game instead of the default experienced at Helgen. Head to the Windpeak Inn and Altano will approach you immediately upon entry. You gain it by helping friendly NPCs, defeating bosses and ending memory quests in a good way. Nov 8, 2017 @ 4:38am CTD During Vigilant Mod Title pretty much sums it up. Top Contributors: Stephanie-IGN, Hardcore_Hector, Ragga_Fragga + more. crossmoon. If you are a roleplayer, I also recommend finishing anything that has to do with Molag Bal before, (this means his Daedric quest in vanilla Skyrim, potentially the entire Dawnguard DLC and any mods you may have that feature him).  Follow Harald at night and enter the secret chamber within Quicksilver Mine. Find him. Skyrim Roleplay Enhancement Mod Guide for Special Edition (SkyRem Guide) Changelog | Release Date: September 20, 2019. Skyrim is a lot of things but scary isn’t one of them. 3. You'll end up in act 4 either way. Note 5: WARNING FOR ARACHNOPHOBES! - Compatible with all Bethesda DLC. The Elder Scrolls V: Skyrim Wiki Guide. At this point, you can either choose to travel to Stuhn Ravine alone or follow Altano. Mizaru81. When they fall, deliver their old stuff to the Headquarters. and by trading with the Black Hand. Commander. A very basic walkthrough in .txt format. For The Elder Scrolls V: Skyrim on the PlayStation 3, a GameFAQs message board topic titled "Vigilant Tyranus gone mad". New music, mostly for bosses all composed by Makai Symphony. Bows and Ammunition (Bows, Arrows, Crossbow). - AGREE TO HELP HIM: can become a follower when you return with the news of his friends (see KNIGHT OF KYNARETH quest), - REJECT HIS REQUEST: is killed at the end of the KNIGHT OF KYNARETH quest, - Sir Juncan keeps meeting you during your travels in Coldharbour, - 1: by the gate leading outside of Waterfront District, - 4: guarding Sir Gregory near the Dried Well (after you cross the bridge from Prison Tower to the city), - 5: Dibella's Fountain Garden inside Naarifin's Court -> boss battle, - Sir Gregory is leaving his notes inside little Dibella statues behind for any travellers following in his footsteps, - 2: to the east of Fort Welkynd, near Mary's statue, - 3: in front of the Chestnut Handy Stables, - 6: near Dried Well, before the magic emblem, - 7: near another Dried Well, before the statue of Alessia, - Melus Petilius just wants some quiet place for his wife, Vena, - 1: in front of the Rusty Blacksmith in Waterfront District, - 2: in front of the Chestnut Handy Stables, - 3: Sard's Sarcophagus inside Sard's Charnel -> boss battle, - Sir Torolf in the Church of Arkay at the Cemetery of the Church of Arkay, - loot the Greatsword of Anui-El from him, - striking the wall with Arkay's skeleton with that sword will reveal the door to the Hall of Bones (The Black Hand is in there), - in the Hall of Bones in Church of Arkay (see KNIGHT OF ARKAY quest), - you can only talk to it if you're wearing Sithis' Eye Ring (you can get this by looting it from Wizard Manthar in the Funeral Temple in Nenyond's Underground Priory), - it can raise your attributes (health, stamina, magicka ...) for 5 karma (can do that as long as you have enough karma), - a corrupted child in the Prison Sewer (Sir Caius is watching over her), - you can loot Atima's Pelt from Countess Tarla in Ulthar's Charnel and bring it back to her -> you get Atima's Doll in thanks, - Sir Caius is guarding Atima in the Prison Sewer, - if you kill Atima and appeal to Caius' sense of duty, he can become a follower (you monster), - if you kill Atima and you're a complete psycho about it to Caius, he'll just attack you and you'll have to kill him (you monster), - Ja'zhan Sr in the Prison Tower -> he'll be outside when you clear it and become a merchant, - Sir Ralvas on the ledge NW of Prison Tower has lost his head (quite literally), - you can buy it from Ja'zhan Sr outside the Prison Tower for 100 gold (or you can kill him if you don't feel like paying ... you monster), - return Ralvas his head and he can become a follower, - if you let him out (karma loss), he'll move to Mathmalatu Priory and become a merchant, - remember Aredhel from act 2? 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